# Slot Machines – Understanding the Bandit

Here are a few bits of information for well informed gambling:

## Payline

In first production, slot machines contained a series of drums, which rotated around a main cog at varying speeds. The drums would slow down until eventually come to a halt, and winnings were decided by the ‘payline’.

This payline is still in use today but has been converted to video reels, and has increased from a single horizontal line, to a series of multiple horizontal and diagonal lines which provide various combinations of betting tactics and payoffs.

Modern paylines are able to produce over 50 combinations of results from a single spin.

## Pay Table

A pay table shows the player what the winning combinations are, how much their bet will garner, and the hierarchy of the hands. Traditionally, the pay table would be printed onto the face of the machine for easy reference. These days the pay table is generally available behind a green instructions button, although some machines still do not include this facility.

## Random Number Generator

Today’s modern slot machines select the next combination with the use of a random number generator. The number generator runs whether the game is in use or not, and generates thousands of combinations every few seconds.

### Near Miss Programming

You might have heard some people referring to a machine as ‘hot’ or ‘spending’, by this they mean that the player on the machine is on a winning streak. Although payouts do fluctuate, the random number generator keeps the machine from either paying out too frequently, or not paying out at all.

Near miss programming is the process of calculating a series of low-winning combinations, and then running them at a certain time. For instance, the player may win the first few spins. The player may also lose the first few spins, but end up winning the majority of the spins (all even money) because of the programmed near miss programming.

The purpose of this is to make the player either win, or lose, instead of allowing the player to finish the game either way.

Near miss programming can be done, for instance, by using a interruptible program to tell the player when to hit or stand.

### fields

When a field is not filled, the next number is selected by the operating system. If the player is on a winning streak, and hits some numbers, the operating system will move the next few fields toward the end of the playing sequence.

### venge

Playing revenge is the act of taking another player’s bet. The player must also revenge against other players who have previously taken his bet.

### venge cards

• Players revenge by trading a share of the losers. Each player is given two cards by the casino – the “venge” card and the “win” card.
• When two cards are given, the player can either hold or discard. If a player wishes to discard his revenge card, he must do so before he is dealt any more cards.
• On the other hand, if a player has already taken a revenge card, it remains in effect until the end of the game, after which the revenge card will be replaced.

### win or lose

When a player has selected the “win” card and likewise the “loss” card, the operating system moves the playing two cards evenly, across the entire playing surface.

### sequences

As a rule, two-card sequences do not occur. However, three-card and four-card sequences are possible.

### Surface

When a new card is drawn, the game begins at an agreed area of the playing surface.

### The Bets

• When the game begins with a new card, the bet is placed on the line in the center of the table.
• The game begins until a player becomes
• Compulsory Baccarat
• In compulsory Baccarat, the game starts by placing one unit on the line in the center of the table.
• The…)
• The score of the game

## INEFFECTED : 0

This is the state of the game once the fourth card has been dealt.

The player can place a bet as to the result of the next card in the following ways:

• – Winning the Banker’s hand if the cards total 8 or 9, and as to whether the Banker’s hand or the player’s hand will win.
• – If the player’s hand does not total 8 or 9, the banker will collect against his hand.